It’s hard to explain how much I was impressed looking at new reflectance channel for the first time, and seeing how much simple is to understand how create realistic shaders, In the next tutorial i’ll try to explain the approach to reflectance channel but also how playing with Sub Surface Scattering and enhance them with C4Dome v2.
I remember when maxon introduced dynamics (in v 11,5 if i’m not wrong) or sculpt and also physical render… Reflectance channel it’s a little revolution and it’s destinated to become a must have feature, for sure no one of us would feel the absence of pyrocluster, but everyone was waiting for a material improvement to create realistic shaders. Finally we have! And I would explain my vision to have the best result possible.
WOW Man! this render it’s amazing! how do you obtained this kind of quality?
Great render as always renderking. But this one its really superbe!!!
C4Dome renderings looks like Vray!
Thanks Erik, I really appreciate 😉
Waiting with bated breath for the reveal and tutorial…great render teaser