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Reflectance Channel Tutorial Preview

It’s hard to explain how much I was impressed looking at new reflectance channel for the first time, and seeing how much simple is to understand how create realistic shaders, In the next tutorial i’ll try to explain the approach to reflectance channel but also how playing with Sub Surface Scattering and  enhance them with C4Dome v2.

I remember when maxon introduced dynamics (in v 11,5 if i’m not wrong) or sculpt and also physical render… Reflectance channel it’s a little revolution and it’s destinated to become a must have feature, for sure no one of us would feel the absence of pyrocluster, but everyone was waiting for a material improvement to create realistic shaders. Finally we have! And I would explain my vision to have the best result possible.


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