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Ocatane render is here!

Octane Render is the world’s first GPU based, un-biased, physically based renderer. And now is here!
What does that mean?
It uses the video card in your computer to render photorealistic results fast…really fast.

Octane Render is a standalone application that doesn’t require a specific modeling package to function, BUT WORKS REALLY FINE WITH CINEMA 4D. If your application can export to one of the supported file formats, you can use Octane Render.


Physically based / Spectral Light Transport
Unbiased and Direct Lighting / Ambient Occlusion
Custom Sampling Algorithm (Custom MLT-like implementation)
Multiple GPU Support
Geometry Instances
Motion Blur
Pause / Resume render
Built-in Firefly removal tool
“Deep Channel” kernel mode to provide renders for geometric normals, shading normals, z-depth, material ID, UV co-ordinates


Supports multiple colour spaces
RGB colours
Gaussian spectra
Blackbody spectra


Image textures include support for loading over 40 different formats
HDR, Canon RAW, and OpenEXR HDRI image textures
Output of real-time GPU tone-mapped images
Output of raw HDR images (exr)


Spectral Sun / Sky daylight with real-time location / date control system
Spectrum or HDRI environment lighting
Customizable texture and blackbody spectra emissions from geometry with controls for temperature, power (watts), distribution, efficiency
Support for IES light files


Physically based material models
Bump and normal mapping
Opacity / Alpha mapping
Transmission, absorption and scattering
Mappable Thin Film Coatings
Null material and mix/stacking of materials and layers
IOR and Chromatic dispersion for specular materials
Access to LiveDB Material Database to quickly add community submitted materials to current scene


Full GPU based real-time tone-mapping pipeline
A selection of measured camera response curves
Simulated camera controls for exposure, F-stop, ISO
Controls for gamma, saturation, vignetting
Thin lens perspective with true DOF
Realtime 3D Anaglyphic Stereo Rendering
Real-time control of DOF
Lens Shift
Interactive focal-length adjustment (specified distance or auto)


Real-time interactive editing, monitoring and rendering of scene
Flexible nodegraph based user interface
Build complex procedural objects and materials by connecting nodes
Sharing of material, texture and emitter macros using the LiveDB
Executable command line parameters for automation of rendering
Customisable toolbars, add, remove and re-arrange items


Import of Wavefront OBJ format with parameters and material import
Import supplied vertex normals or calculate them via supplied smooth groups


Windows 32 and 64 bit
Linux 64 bit
Mac OS X 10.5+

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